Substance Designer Tutorial Mega Pack 1 | Experience Points
Creating Peeling Wood in Substance Designer | Christian Tammekand
Substance Designer is one of the most versatile programs around today and creating realistic looking wood can be tricky. Step by step, Christian Tammekand, walks you through the process of creating this realistic wood material using only Substance Designer as well as setting up the parameters so that you, the artist, have full control.
For the Environment Artist, wood materials are present in numerous objects and the techniques you will learn in this tutorial will enable you to start creating your own wood materials, exposing parameters and create an infinite amount of variations for your projects.
Weather you’re a seasoned artist, student, hobbyist or someone just starting out, grab this tutorial and learn an essential workflow that will allow you to work faster and more efficiently. Fuel your Creative Mind today.
The Artist
Christian Tammekand is a Texture Artist at Ubisoft Barcelona and his work can be seen in The Division 2. His focus on realistic materials and attention to detail makes him adept in what he does everyday.
Contents
• 2 2our Tutorial
• References
• 1080p Resolution
• Substance Graph
Software Used
• Substance Designer
Level
Beginner
Creating Trim Sheets in Substance Designer | Keegan Keene
Substance Designer is one of the most versatile programs around today and Trim Sheets are an integral part of any video game development pipeline. Step by step, Keegan Keene, walks you through the process of creating a trim sheet using only Substance Designer, utilization of the trim sheet, as well as final presentation.
For the Environment Artist, trim sheets are a fundamental tool in your arsenal. It speeds up iteration time, allows for rapid changes and can even allow you to texture an entire scene with one texture. The techniques you will learn in this tutorial will enable you to start creating your own trim sheets and begin applying them to your projects.
Weather you’re a seasoned artist, student, hobbyist or someone just starting out, grab this tutorial and learn an essential workflow that will allow you to work faster and more efficiently. Fuel your Creative Mind today.
THE ARTIST
Keegan Keene is a Freelance Texture Artist and is well known for his realistic materials. He specializes in creating materials for video games and is prolific in creating trim sheet materials. Keegan has experience working at Game Textures, as well as a variety of other clients.
TUTORIAL CONTENTS
2 Hours 30 Minute Tutorial
References
1080p Resolution
Source Files
Creating Fabric Materials in Substance Designer | Alex Beddows
Creating convincing fabric materials is always a challenge and it's one that Alex Beddows has been tackling for quite some time now. In this tutorial Alex, will demonstrate how to create your base shape in Blender and then go through his graph and explain the steps he took to achieve the final result.
Whether you’re a seasoned artist, student, hobbyist or someone just starting out, grab this tutorial and learn an essential workflow that will allow you to work faster and more efficiently. Fuel your Creative Mind today.
The Artist
Alex Beddows is a Senior Environment Artist at Counterplay Games, Artstation Learning Manager at Artstation and Host of the GDD Podcast. Alex has experience working in both AAA and Indie development teams and has a strong focus on creating environments as well as materials. His ability to create convincing fabric materials when viewed up close makes him well suited in delivering you this tutorial.
Contents
• 52 Minutes
• 1080p Resolution
• Source Files
Software Used
• Substance Designer
• Blender
• Zbrush
Level
• Intermediate
This is not an introduction to any software package. Users are expected to be familiar with the software above.
Creating an Ancient Stonewall | Stan Brown
Substance Designer is one of the best material creation tools out there. Whether you’re creating man-made or organic materials, Substance Designer is a must-have in any Material Artists toolkit. Often, stone walls have been created using sculpting tools such as ZBrush but in this tutorial Stan Brown covers step by step the process of creating an ancient stone wall using Substance Designer. Stan also shares teaches you how he renders and presents materials to show them off in the best way.
Whether you’re a seasoned artist, student, hobbyist or someone just starting out, grab this tutorial and learn an essential workflow that will allow you to work faster and more efficiently. Fuel your Creative Mind today.
The Artist
Stan Brown is a Material Artist at Grinding Gear Games and has worked on their hugely popular Action RPG, Path of Exile. Throughout his career he’s also worked as a Material Artist for Dekogon and freelance. Stan's attention to detail and ability to create high-quality life-like materials is what makes him an incredible artist to learn Substance Designer from.
Contents
4 Hours Video Tutorial
1080p Resolution
Software
Substance Designer
Marmoset Toolbag
Level
Intermediate
Organic Patterns in Substance Designer | Romain Lemaire
Organic materials can be found everywhere in video games and movies, and having the knowledge and understanding of how those can be created in a procedural process is an extremely useful skill. In this tutorial Romain will walk you through his process on how he created a variety the Favites Pentagona coral material as well as a walkthrough on some fundamental organic tools that will be a welcome addition to any artist.
Whether you’re a seasoned artist, student, hobbyist or someone just starting out, grab this tutorial and learn an essential workflow that will allow you to work faster and more efficiently. Fuel your Creative Mind today.
The Artist
Romain Lemaire is a Freelance Material Artist capable of creating both realistic and stylized materials. He has a deep understanding of Substance Designer and and often delves into the parameter aspect of the software, pushing his materials even further. With experience in creating highly detailed organic materials and working with clients such as Dekogon, Romain is the perfect artist to teach you everything you need to know about organic materials inside Substance Designer.
Contents
4 Hours Video Tutorial
1080p Resolution
Software
Substance Designer
Marmoset Toolbag
Level
Beginner
License Information
Individual and Team licenses are available. Personal licenses do not apply to companies or organisations. Sharing, streaming, and redistribution to third-party is strictly prohibited. Digital products are non-refundable.