Creating Detailed Props for Games | Dylan Abernethy
Creating highly detailed props is always a challenge but one that allows for infinite artistic storytelling. In this tutorial Dylan Abernethy, will demonstrate the advantages of using Zbrush in combination with Maya (or similar) to create hard surface models along with the process of adding character and a story to your model through the texturing process inside Substance Painter.
Whether you’re a seasoned artist, student, hobbyist or someone just starting out, grab this tutorial and learn an essential workflow that will allow you to work faster and more efficiently. Fuel your Creative Mind today.
Dylan Abernethy is a Model Artist at Ubisoft Toronto and Prop Artist at Dekogon. With experience working in AAA and creating highly detailed props in his spare time, Dylan takes pride in taking his assets to the next level by focusing on adding character and telling a story through his textures. Dylan has the skill and knowledge to teach you some of the core aspects when it comes to modelling and texturing, and his attention to detail is unparalleled.
• 2 Hours 55 Minutes
• 1080p Resolution
• Source Files
• Substance Painter
This is not an introduction to any of the listed software packages. Users are expected to be familiar with the software.
Personal, Indie, and Studio Licenses are available. Personal licenses do not apply to companies or organisations and are limited to single user only. Sharing, streaming, and redistribution to third-party is strictly prohibited. Digital products are non-refundable.
Indie Licenses are Team Licenses (up to 10 users) Sharing, streaming, and redistribution to third-party is strictly prohibited. Digital products are non-refundable.
Studio Licenses are Team Licenses (No user limit) Sharing, streaming, and redistribution to third-party is strictly prohibited. Digital products are non-refundable.